Ability
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Effect
In Battle
Prevents Steel opponents from fleeing or switching out.
Detailed Description
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.





