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Ability

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Effect

In Battle

Prevents Steel opponents from fleeing or switching out.

Detailed Description

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Pokémon with Magnet Pull(6 regular)